DotA 6.73 Changelog
Merry Christmas!
IceFrog's gift for the 2011 Holiday Season is the release of DotA 6.73.
6.73 introduces 4 new DotA heroes and new DotA items.
New DotA Heroes for 6.73:
1. Dragonus, Skywrath Mage - Intelligence Hero
2. Xin, Ember Spirit -Agility Hero
3. Rizzrak, Goblin Shredder - Strength Hero
4. Tresdin, Legion Commander - Strength Hero
New DotA Items for 6.73:
1. Rod of Atos
2. Heaven's Halberd
3. Ring of Aquila
4. Abyssal Blade
5. Tranquil Boots
DotA 6.73 Hero Changes
Alchemist
- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
- Goblin's Greed bonus gold limit increased from 18 to 26
Anti-Mage
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
- Armor reduced by 1
Axe
- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
Bane Elemental
- Movement speed increased from 305 to 315
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22
Blood Seeker
- Thirst no longer partially reveals invisible heroes below 40% health
- Thirst now fully reveals invisible heroes below 20% health
- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50
Bone Fletcher
- Searing Arrows no longer has a cooldown at level 1
- Strafe Attack Speed bonus increased from 90 to 110
- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
Bounty Hunter
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
Bristleback
- Cast point decreased from 0.5 to 0.4
- Attack point reduced
- Turn Rate Increased (makes him turn faster)
Centaur Warchief
- Double Edge cooldown decreased from 10 to 8
Dark Seer
- Ion Shell duration increased from 15 to 20
- Ion Shell AoE from increased 225 to 250
- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players
Dirge
- Flesh Golem cooldown decreased from 90 to 75
- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
Doom Bringer
- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
Dragon Knight
- While in Dragon form Dragon Tail's cast range increased from 150 to 400
Drow Ranger
- Base Agility increased by 4
Enchantress
- Enchantress movement speed from 305 to 310
Eredar
- Model changed to the Archimonde model
Furion
- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
Gyrocopter
- Armor increased by 2
Jakiro
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
- Macropyre duration increased from 5 to 7 seconds
Juggernaut
- Omnislash random damage improved from 150-250 to 175-250
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
Keeper of the Light
- Blinding Light cooldown decreased from 20 to 20/16/12
- Recall cooldown decreased from 40 to 15 seconds
Kunkka
- Strength growth increased from 2.7 to 3.0
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds
Krobelus
- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
Lanaya
- Refraction instances increased from 2/3/4/5 to 3/4/5/6
Leoric
- Reincarnation slow duration increased from 3 to 4 seconds
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60
Leshrac
- Movement speed increased from 310 to 315
- Pulse Nova AoE increased from 400 to 450
Lina Inverse
- Base intelligence increased by 3
- Dragon Slave travel distance increased by 100
- Dragon Slave final AoE increased from 125 to 150
Lion
- Mana Drain level 4 increased from 100 to 120 per second
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)
Lord of Avernus
- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
- Aphotic Shield cast range increased from 450 to 500
Luna
- Base damage increased by 5
Magnataur
- Skewer cooldown decreased from 35 to 30
- Empower duration increased from 30 to 40 seconds
Medusa
- Toggle cooldown on mana shield removed
- Stone Gaze rebalanced
- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always
- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.
- Units affected by the Stone Gaze cannot get reaffected during the application period
- Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
- Manacost from 100/50/0 to 200/100/0
- Cooldown from 100 to 140/110/80
Meepo
- Poof damage rescaled from 50/80/110/140 to 80/100/120/140
Mirana
- Fixed Elune's Arrow damaging but not stunning invisible units
Morphling
- Base agility increased by 5
- Adaptive strike cooldown decreased from 20 to 10
Naga Siren
- Ensnare cast range increased from 620/630/640/650 to 650
- Song of the Siren AoE increased from 750 to 1250
- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)
Necrolyte
- Death Pulse AoE increased from 375/425/450/475 to 475
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
- Sadist level 4 now restores 600 mana if you kill a hero
Nerubian Assassin
- Vendetta cooldown decreased from 90/75/60 to 70/60/50
- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
Obsidian Destroyer
- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
Pandaren Brewmaster
- Drunken Haze cooldown decreased from 12 to 8
- Tinted Panda Brewmaster's Primal Split model colors
Phantom Assassin
- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
Phantom Lancer
- Doppelwalk movement bonus increased from 10 to 15%
- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
Phoenix
- Fire Spirits heal amount decreased to 50% of damage
- Fire Spirits now targets a location rather than a unit
- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40
Pit Lord
- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
- Expulsion manacost increased from 125 to 125/135/145/155
Pudge
- Flesh Heap now has a overhead notification when strength is gained
Pugna
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
- Life Drain duration increased from 9 to 10 seconds
Queen of Pain
- Base damage increased by 4
- Scream of Pain AoE increased from 400/425/450/475 to 475
Razor
- Static Link duration, after it finishes draining, increased from 13 to 18
- Static Link cooldown rescaled from 35/30/25/20 to 25
Rooftrellen
- Overgrowth damage per second decreased from 70/100/130 to 50/75/100
- Leech Seed manacost increased from 110/120/130/140 to 140
Rubick
- Fade Bolt manacost increased from 90/95/100/105 to 150
- Fade Bolt cd rescaled from 10 to 16/14/12/10
- Telekinesis manacost decreased from 160 to 120
Sand King
- Epicenter's slow is no longer blocked by magic immunity
- Caustic Finale buff duration increased from 2 to 8 seconds
Shadow Fiend
- Movement speed increased from 300 to 305
- Agility growth increased from 2.4 to 2.9
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
Silencer
- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
- Last Word now functions while Silencer is stunned/silenced
- Last Word no longer triggers when enemies use items
Slark
- Pounce damage increased from 40/80/120/160 to 70/140/210/280
- Pounce cooldown rescaled from 12 to 20/16/12/8
- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
Sniper
- Shrapnel AoE increased from 325 to 350
Spectre
- Dispersion damage no longer disables items like Blink Dagger
Spirit Breaker
- Charge of Darkness cooldown decreased from 40 to 35
- Charge of Darkness AoE knockback increased from 250 to 300
- Netherstrike damage increased from 100/200/300 to 150/250/350
Stealth Assassin
- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
Storm Spirit
- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
Sven
- Great Cleave increased from 20/30/40/50% to 30/40/50/60%
- God's Strength is no longer purgeable
- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed
Ability Code: A2IS
Tinker
- Laser's miss duration increased from 2 to 3 seconds
Tiny
- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
Gives 235 range, 50% cleave and 1.75x damage towards buildings
Troll Warlord
- Fervor increments now increase while attacking towers
Tuskarr
- Snowball cooldown decreased from 40 to 28
Ursa Warrior
- Armor increased by 1
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP
- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
Visage
- Added Aghanim Scepter for Visage (creates 1 extra familiar)
- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
Warlock
- Infernal's Flaming Fists trigger chance increased from 40% to 60%
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
Zeus
- Arc Lightning level 4 damage increased from 130 to 145 damage
- Lightning Bolt cooldown decreased from 6.5 to 6
- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect
DotA 6.73 Item Changes
Boots of Travel
- Recipe cost decreased from 2200 to 2000
- Movement speed increased from 95 to 100
Bloodstone
- Bloodstone initial charges increased from 5 to 6
- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge
Butterfly
- Evasion increased from 30 to 35%
Divine Rapier
- Damage increased from 250 to 300
Ethereal Blade
- Ether blast cast range increased from 700 to 800
Eul's Scepter of Divinity
- Movement speed bonus increased from 25 to 30
Linken's Sphere
- Added +10 damage to account for component bonuses
- No longer triggered by Medallion of Courage
- No longer triggered by Urn of Shadows
Magic Wand
- No longer loses charges when upgrading from Magic Stick
Mask of Madness
- Berserk's movement speed bonus increased from 20% to 25%
Mjollnir
- Chain lightning bounce count increased from 4 to 8
Necronomicon
- Archer's Mana burn cast range increased from 250 to 600
- Archer's attack damage increased from 31/61/91 to 40/80/120
- Warrior's attack damage increased from 21/41/61 to 25/50/75
Orb of Venom
- Cost decreased from 450 to 350
Orchid Malevolence
- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below
Old Orchid:
===========
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn
New Orchid:
============
Total Cost: 4125
+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn
Smoke of Deceit
- Dispel AoE for nearby heroes increased from 950 to 1025
Refresher Orb
- Added +6 Intelligence to account for component bonuses
Stygian Desolator
- Desolator recipe cost decreased from 1200 to 900
Vanguard
- HP Bonus decreased from 275 to 250
Veil of Discord
- Recipe now requires only one Robe of the Magi, completed bonuses are the same
DotA 6.73 Gameplay and Cosmetic Changes:
- Significant changes to couriers
- Couriers now give 150 to each enemy player, instead of 300 to the killer.
- Couriers no longer drop items when they die
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
- Flying courier no longer has invulnerability shield
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)
- Buyback cooldown increased from 4 minutes to 5
- Heroes now respawn with full mana
- Gold over time from 0.875 intervals to 0.8
- Runes will no longer spawn the same rune type 2 times in a row
- Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode
- Added a new loading screen
- Added various christmas themed effects
- New CM Skin
- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.
- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests
- Added an icon change when Ring of Basilius is in hero only state
- Moved Manta Style to Protectorate shop (to make room)
- Moved the Flying Courier item to the consumable shop
- Hero pool in -CD increased from 24 to 28
- Satyr Soulstealer manapool from 400 to 600
- Harpy Storm manapool from 360 to 540
- Satyr Hellcaller mana pool increased from 300 to 600
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
- -Bounty is now a part of -st (537656)
- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
- Added a new courier (Pack Horse)
- Updated Shadow Shaman's Mass Serpent Ward animation (298692)
- Ghost Ship now has a small chance to use an alternate model
- Compressed Ancient Apparition model size
- Optimized map space usage
- Added Romanian language support
DotA 6.73 Bugs Fixed:
* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin's Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone
Get the latest DotA and Dota 2 changelogs from Neutral Creeps:
Neutral Creeps DotA and Dota 2 - Facebook
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Saturday, December 24, 2011
8 comments:
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Glad to see that Dota isn't forgiven because of Dota2
ReplyDeletew0w imba ,1st blood ,
ReplyDeleteYou mean forgotten? Regardless, this is one of the worst patches I have read the notes for. As a long time dota player I am pretty disgusted because this looks like IceFrog is now using the dota community to test ridiculous changes for dota 2. Almost every hero got buffed. 4 new heroes, 5 new items. Way too big of a patch especially considering no one was nerfed. What is this, LoL where every hero is overpowered and it depends on randomness to win a game? Jesus.
ReplyDeleteOmG its awesome mostly i like the pudge santa :D and new heroes+items thx icefrog for giving us a great holidAy :)
ReplyDeleteCOOL!! :))
ReplyDeleteTo the one that said the new changelog is disgusting:
Go play the old maps. Nuff said
Like what the 3rd entry, mr. Anonymous said, I've read just a few nerfing and more of overpowering the heroes. But its the Beta of 6.73. I hope there would be some fix for this.
ReplyDeletecool?? are you serious??? all are weird even the creeps!! that is not worthy... WTF
ReplyDeleteTo the guy who hates the patch, LOL U BAD. Many of the top DotA teams have agreed that these patch notes are necessary, buffing the heroes that are rarely seen in the competitive seen and leaving the ones that were already in a good position alone. The new items and hero buffs should make for a more enjoyable game. If you hate it, too bad because I love it :D
ReplyDelete